Hi, do you know about "The Trial of Kharzoid" (a new NES game still in wip, kickstarter shall be released in March) If I got it right it also mixing rpg with the style of games like arkaniod. With the very best wishes and just the best for you and your projects!
Edit: I just looked it up again, to share a link and saw that I was wrong it is mixing metroidvania with with arkanoid style of game (wich is makeing it to a arkanoidvania). Here is the link to the site nevertheless...: https://theoldgamemaker.itch.io/the-trial-of-kharzoid
Cool start, I can see this developing into a very good game. The collision detection on these games is always the key, I'd take a look at some of the successful GB entries like Alleyway to see how to maybe do better collision. I do like the forgiving nature of the thick paddle though, helps on a less accurate system like GB. Without slightly better physics clearing the last few blocks on a level is very tedious and difficult. Otherwise really good start, I hope to see you continue to work on this
While I'm not super into breakout style games, I like the presentation and the progression of this one. I did have a game breaking bug where the ball went out of bounds on the left wall (maybe I hit it too close to the wall?) and the game just got stuck there. Otherwise, good job :)
I had a lot of fun with this one and plan to go back to it! I liked how you could end the level before breaking every last brick. I also liked the way it piles on the mechanics gradually in a way that makes me constantly want to know what the next level will be like! Cant wait to jump back in and play some more! Great work!
Muy bueno el juego, el que más tiempo me ha tenido enganchado y eso que no soy muy de los arkanoids :) Enhorabuena. Por poner un pero, el hecho de que la bola tenga sobra hace que no quede muy claro cuando colisiona con los bloques. Parece que a veces pasa por encima de algunos.
¡Muchísimas gracias! me alegro que te haya gustado 😁. En efecto a veces la bola se dirige a un bloque posterior y pasa rozando los bordes del anterior, me ha sido imposible conseguir una mecánica más depurada. Me revisaré lo de la sombra gracias !
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Is there going to be a full version?! Because i love the game :D Also bought Shera's Music Party, hope there will be full version of that game too!!!
Glad to hear that! Yes the full game link is on the game description. But heres the link: https://www.bitmapsoft.co.uk/product/powerball/
Actually Im working on the full version of Shera's Music Party 😁
ohhhhh 🙊🙉🙈!!! Thank you so much ⚠️
I'd kill to know how you handled the ball/bouncing physics
Hell yeah, let's get another rennaisance of brick breakers going like the ps Minis/dsiware generation.
looks great! Is there still going to be a full digital version?
Thank you! You can find the full version at bitmap store: https://www.bitmapsoft.co.uk/product/powerball/
Hi,
do you know about "The Trial of Kharzoid" (a new NES game still in wip, kickstarter shall be released in March)
If I got it right it also mixing rpg with the style of games like arkaniod.
With the very best wishes and just the best for you and your projects!
Edit: I just looked it up again, to share a link and saw that I was wrong it is mixing metroidvania with with arkanoid style of game (wich is makeing it to a arkanoidvania).
Here is the link to the site nevertheless...: https://theoldgamemaker.itch.io/the-trial-of-kharzoid
funny quirky game!
Is this the full version of the game? I really like it, but the inability to pause during gameplay is a dealbreaker for me.
Thanks for your feedback! This is the demo. The full version Will be released soon. And It has pause button 😁
Okay great! Is there more than one song too? It's a great song, but one more would be nice 😅
Will it be available on itch, or are you doing a Kickstarter for a physical edition?
Yep It has many other songs now for every world.
It Will be available on physical edition without kickstarter
Nice! I will definitely contribute when it's up!
Cool start, I can see this developing into a very good game. The collision detection on these games is always the key, I'd take a look at some of the successful GB entries like Alleyway to see how to maybe do better collision. I do like the forgiving nature of the thick paddle though, helps on a less accurate system like GB. Without slightly better physics clearing the last few blocks on a level is very tedious and difficult. Otherwise really good start, I hope to see you continue to work on this
While I'm not super into breakout style games, I like the presentation and the progression of this one. I did have a game breaking bug where the ball went out of bounds on the left wall (maybe I hit it too close to the wall?) and the game just got stuck there. Otherwise, good job :)
I had a lot of fun with this one and plan to go back to it! I liked how you could end the level before breaking every last brick. I also liked the way it piles on the mechanics gradually in a way that makes me constantly want to know what the next level will be like! Cant wait to jump back in and play some more! Great work!
Thank you so much for your feedback, I'm so glad you liked it 😁.
Muy bueno el juego, el que más tiempo me ha tenido enganchado y eso que no soy muy de los arkanoids :) Enhorabuena. Por poner un pero, el hecho de que la bola tenga sobra hace que no quede muy claro cuando colisiona con los bloques. Parece que a veces pasa por encima de algunos.
¡Muchísimas gracias! me alegro que te haya gustado 😁. En efecto a veces la bola se dirige a un bloque posterior y pasa rozando los bordes del anterior, me ha sido imposible conseguir una mecánica más depurada. Me revisaré lo de la sombra gracias !
This is such a pretty, well designed game! I love the inclusion of RPG mechanics, that's very neat!
Is there a pause button? If not, I think the game would benefit from one. If it does have one, I can't seem to get it to work.
Thank you! The game doesnt have pause button. Yeah thats in my to do things list after the jam 😸👍